AI Insights · Timothy · January 2025
Top Boxing Games Performance in South Africa Q4 2024
Explore the performance trends of the top five boxing games in South Africa during Q4 2024, highlighting key metrics such as downloads, revenue, and active users across iOS and Android platforms.
In the fourth quarter of 2024, South Africa witnessed interesting trends in the boxing games category on a unified platform. Here’s a closer look at the top five boxing games, based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. showed a notable rise in weekly revenue, peaking at $326 in late November. Weekly downloads increased significantly, reaching over 6.2K by the end of December. The number of active users also grew, hitting a high of 11.3K in the same period.
Boxing Star: Boxing Fight Game from THUMBAGE saw a steady revenue with a peak of $220 in mid-December. Downloads remained relatively low, with a slight increase to 378 by the end of the quarter. Active users grew gradually, reaching 748.
WWE Mayhem by Reliance Games experienced a revenue surge, especially in late December, with a peak of $225. Downloads increased notably, peaking at 3.8K, while active users soared to over 5.3K.
Wrestling Empire from MDickie Limited had a more modest revenue trend, peaking at $95. Downloads saw a steady climb, reaching a high of 2K, while active users increased to approximately 3.5K by the end of December.
Real Boxing: KO Fight Club, also by Vivid Games S.A., experienced a consistent rise in downloads, peaking at nearly 7K in late December. Revenue peaked at $82 in mid-November, and active users reached a high of over 10.5K.
For more detailed insights and data, visit Sensor Tower.